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AI Insights · Timothy · September 2021

Top 5 Voxel Games on iOS in Australia, Q3 2021

Discover the performance trends of the top 5 voxel games on iOS in Australia during Q3 2021, including revenue, downloads, and active users.

Top 5 Voxel Games on iOS in Australia, Q3 2021

Throughout Q3 2021, the top 5 voxel games on iOS in Australia demonstrated varied performance trends in terms of weekly revenue, downloads, and active users. Here's a detailed look at each of these popular games:

Minecraft experienced a fluctuating yet generally positive revenue trend, peaking at around $125K in the last week of June. Revenue saw a dip mid-quarter, hitting a low of approximately $73.6K in late July, but recovered to end the quarter at about $89.3K. Downloads for the game showed a consistent upward trend, starting from 1K in late June and reaching approximately 1.7K by the end of September. However, active users declined steadily from about 181K at the beginning of the quarter to around 124K by the end.

Pixel Gun 3D: Online Shooter showed a steady increase in weekly revenue, peaking at about $12K in mid-July and maintaining around $10.6K by the end of September. Downloads were inconsistent, with a notable spike to approximately 4.8K in late August before settling at about 4.9K by the end of the quarter. Active users saw a significant increase, starting from around 15K in late June and peaking at approximately 21.6K by the end of September.

Block Craft 3D: Building Games had a varied revenue trend with a peak of about $3.2K in late August before ending the quarter at approximately $1.8K. Downloads remained relatively stable, fluctuating around 3K throughout the quarter. Active users showed slight fluctuations but generally hovered around 9K to 10K.

Blockman GO had a less stable revenue performance, peaking at around $3.9K in late July but dropping to approximately $1.5K by the end of September. Downloads were relatively low, peaking at around 865 in mid-August and ending the quarter at about 384. Active users saw a gradual increase from approximately 5.6K in late June to around 5.7K by the end of September.

Kingdoms of HF - Dragon War displayed a steady increase in revenue, starting at about $874 in late June and peaking at approximately $1.3K by the end of September. Downloads were minimal but showed an upward trend, reaching about 178 by the end of the quarter. Active users also saw an increase, starting at around 135 in late June and ending the quarter at approximately 255.

These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's platform.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: September 2021